Reflection
As a Game Arts major, I found learning html, CSS, bitsy, and twine extremely helpful and enriching.
When it comes to making a digital portfolio and narrative design,
these assignments lend to my ability to write stories, creating webpages for certain games that I create,
and exploring other forms of gamemaking beyond just using unity. I believe that I have learned to make more interesting stories
and use valuable tools that I can implement into my major. Overall, these course has expanded my horizons in gamemaking.
The Processes
For my first short story, I decided to make a bit of an unsual mystery story,
as the Quiet Game that inspired it was equally -- if not more -- unusual than the story itself.
The story mainly focused on a landmark for the map that my group had created,
which was a toxic wasteland that needed to be explored for inhabitation.
The story ended up being moe than 3 pages long, as I mainly focused on the character's
perpectives of the wasteland.
Autobiography: My character was simply a high school version of myself, and by reading the description,
there is no way I can beat the weird kid allegations. The process was releatively simple, as
I only needed to schow basic understanding in html and CSS.
I used a painted self-portrait in acrylic, as I enjoyed painting mostly during my highschool years.
I used warm colors and emphasized my facial expression through contrast between darker and lighter shades.
Hypertext Fiction: This was a more personal story about the academic pressure that some children of
Asian immigrant parents have experienced. I have thought of making this story due to the Oblique Strategies
prompts that I had drawn. The overall prompt that could be made from all of the oblique cards is the idea of
monotony and helplessness. The story is not linear, since it alters due to the choices that the reader makes.
Crowdsourcing: As someone who is in Game Arts, I naturally found people within the digital arts program to contribute their drawing to this assignment.
It was not much of a surprise that they and I felt the most comfortable using photoshop, procreate, and other digital art applications.
My instruction was to make a blobfish. I have no idea why, I just wanted people to make a blobfish. After everyone had drawn their blobfishes,
I collaged them together by playing with opacity, size, and layer properties of each piece.
Bitsy Game: I used n+7, charNG, and anagram generator as forms of inspiration for the topic of the game,
which is a fisherman wasting his entire day fishing in a river that had no fish.
I typed some random words together, and made around 10 attempts using various words.
Most of those attempts resulted in the word "fisherman" in the anagrams that were produced.
charNG and n+7 were used for generating certain parts of dialogue like "You saunter out of your house" and "The perfect spot".
Short Story II: The second short story was another strange story, and the part of the School Year game that the story derive's from were
the abundances and scarcities: abundance of poisoned food and scarcity of safety. The scarcities and abundances gave me the idea of a dangerous environment.
The Oblique Strategies cards suggested yet another mystery as the main theme of the story. CharNG was used to produce the riddle that the reader can find
and decipher. If the reader is able to decipher the riddle, they will realize that all of the names included are anagrams for the names of the family members,
which is where the Anagram generator comes into play. I typed various names into the generator until it produced another existing name instead of a phrase.
Derive: For the map, I decided that it would only consist of certain landmarks that I had remembered in my walk.
There were no lines, no top view of structures and pathways, nor a legend to refer to.
This ended up being a map that could only prove useful to me, as there were no directions that described how one could navigate the landmarks shown in the map.
The instructions that I followed were to follow certqain routes that were around or within Pratt campus that I had not taken before.
Twine Game: I used the poem Ozymandias by Percy Bysshe Shelley for CharNG and N+7. The reason why I
thought of using Ozymandias in the first place was due to the Oblique Strategies cards that I
drew. All of the prompts reminded me of a journey that had no end, or fighting against
something with no result or change. In order to reinforce that idea in my story,
I had created multiple loops that the player must go through in order to achieve one of the two endings --
in which none of them were "good" endings.
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